

Release a game when it’s first playable but far from complete, and then shape it in response to feedback gleaned from an active dialogue with the player community. Early Access is both an acknowledgment of the dangers of early adoption (no one likes to be a guinea pig, after all) and an opportunity for enthusiastic consumers to have a say in how the product they’ve purchased will take shape. Minecraft and a handful of other games like it introduced an alternative.

Nowadays, savvy gamers go in expecting their experience to change over time - to improve over time. Diablo III, for example, is unrecognizable today compared to the state it was in when it launched back in 2012. Now we live in an era of day-one patches, hotfixes, balance updates, and more. In the olden times before high-speed Internet, the game you purchased on day one was what you were still playing months later. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.Xaviant’s process with Lichdom is an example of Early Access being done “right.”Early Access is a relatively new idea. About XaviantLichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be. Every Mage is the product of crafted magic that reflects the individual's play style. You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. You must carefully craft a vast array of spells and learn to cast them in the heat of combat. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy.

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games.
